Yoshi's Woolly World Big Yarn Ball
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The Yoshi series has always been pushing the visual envelope when it comes to creatively portraying its game worlds, something it began with the crayon-drawn worlds of Yoshi’s Island and continued with the pop-up book world of Yoshi’s Story and the odd watercolors and pastels of Yoshi’s New Island. However, no matter where these stories went, the beautiful set dressing seemed to be a stylistic telling rather than a true ingredient of the game world, but when Yoshi’s Woolly World hit the scene, Good-Feel gave us a beautiful world of wool that uses it as such an integral part of the design it would be hard to separate the gameplay and aesthetic.
Jun 25, 2015 Yoshi's Woolly World is a 2D side scrolling platformer where you will use Yoshi's double jump, ground pound, tongue attack and yarn throwing skills to make your way through several craft worlds. The ascetics are top notch in Woolly World.
It’s certainly hard to imagine how the story would work without the wool, given that it begins with the evil wizard Kamek literally unraveling the woolen Yoshis so he can bring back the yarn to his master Baby Bowser. The few yarn Yoshis who avoided such a fate pursue Kamek though, the koopa wizard dropping yarn in his escape that scatters all across the cloth worlds you’ll be adventuring through. Everything in the game is rendered to be believable as a real life object, the Yoshis at the center not just having the texture of wool but the odd fuzziness to them to that leads to small almost imperceptible fibers poking out from their bodies. The ground, due to its cloth nature, tends to have a little give when pressure it applied to it by new weight, clouds can be patches stitched onto a blue sky, water and lava are created with strings and folded cloth, and buttons and sewing needles are added to objects like trees and bushes to further cement this commitment to it all looking like a world a really devoted craftsman could make in real life. Backing this all up with a mix of calm and energetic music as the situation demands, and even before you factor in the gameplay, Yoshi’s Woolly World is full of wonderful sights and places you’ll want to explore just because of their commitment to having everything rooted in this design choice.
Even the gameplay evolves from the use of yarn and other craft materials. Yoshi himself carries over the skills he has had since his solo journeys began, the adorable dinosaur having a jump and a flutter jump that can be repeated to clear more distance and gives an initial boost of height. Along with that, you can expect a ground pound for dealing with more dangerous enemies or affecting the environment, but most enemies can be simply jumped on to dispense with them. The real way you’ll defeat most enemies though relates to a new take on the staple Yoshi game mechanic of eating enemies and converting them into eggs you can throw. When Yoshi’s licks something up with his long tongue this time around, it unravels them into balls of yarn that he can throw, these having a plethora of uses over the course of the game. It doesn’t have to be enemies you eat for these either, levels giving you boxes to get yarn from and environmental objects are sometimes available for unraveling as well, there even being large yarn ball variants that can continue flying after they’ve hit an enemy. While you can only have so many balls with you at once, their usefulness means you’ll always be looking for ways to use them and ways to replenish their supply, these not just being an arsenal but a way to influence the level. Wool can be used to stitch together new platforms, pop open clouds that will alter the level, collect items, and tying up stronger enemies so you can then squish them after. With the freedom to aim them, these are also perfect for the game’s more puzzling elements, making it a strong versatile mechanic the game can continue to imagine new uses for as you play.
The cloth world also influences many level gimmicks. Across the six worlds, you’ll do things like walk on cotton smoke trails made as exhaust by a flying bullet enemy, ride curtains as they slide along at high speeds down their rods, traverse mobiles as they tip about, and even interact with cookie platforms. The creativity in how to introduce new objects and then find uses for them in the world continues to impress even in the later levels, but then there are levels that just use normal gimmicks like ice levels or mazelike layouts to still feel distinct without playing too hard into the craft style. While most levels contain a final bonus level that is designed as the hardest of the bunch, most of these stages, despite some interesting gimmicks to their platforming, are pretty easy, but it is the bonus content that helps make Yoshi’s Woolly World into something a bit more meaty for those looking for a challenge. Each stage will have plenty of extra goals beyond completion, these being to collect 5 smiling flowers, 20 special beads, and the five bundles of yarn that will combine to form a new pattern option for your Yoshi. Some of these secrets amount to just finding invisible question mark clouds that contain items by jumping into every possible corner they could be hiding in, but most of these items are reasonably placed and just require a bit more adept jumping or use of wool balls to acquire.
Trying to get everything in a level turns it into a more legitimate challenge without detracting from the general happy vibe the game gives off, and even if you struggle, there are ways to deal with even the baseline difficulty. Mellow Mode is a mode great for young players, Yoshis getting wings to avoid platforming troubles and a co-op mode allowing a pal to come along and help out. Death in general can be recovered from with checkpoints pretty well, although having full life at the end of the stage is another challenge for more skilled players to pursue despite not providing true rewards like the flowers and yarn bundles do. While Mellow Mode might be a swing too far towards easiness for some players, you can also spend the regular beads that are floating all around the different levels to get special Power Badges to help you out for a stage. For people looking for secrets, things like the power to make the invisible question mark clouds appear can help you out, but you can also enter a level with a badge to make watermelons appear that Yoshi can eat to have a reliable seed-spitting offensive power. Power Badges can disable the damage you’d take from falling down pits or touching fire, can magnetize beads and items towards Yoshi, or even just have him be joined by the dog Poochy even though it doesn’t really do much outside of its devoted level areas.
While the levels continue to innovate and introduce new gimmicks that are easy to learn in the span of their brief appearance, the bosses are a stranger mix. Each area has two boss levels, the middle ones deciding to repeat the same two bosses in an alternating pattern. Big Montgomery the giant mole and the giant flying turtle Knot-Wing the Koopa keep serving as these midway bosses, and despite having a new trick or two on their repeat encounters, the battles don’t feel all too different and feel like squandered opportunities to come up with more enemies who can make creative use of the game’s cloth concepts. The more unique bosses like the fire-spitting Bunson the Hot Dog and the spiky plant Naval Piranha feel like more traditional boss battles as well rather than embracing the cloth aesthetic, but these end-of-world bosses at least feature different battle designs that make for decent fights. Even regular enemies like Pharaoh Guys who knit themselves together after being defeated or the Snag-Stitches who get embedded in walls when hit make more use of crafted concepts than the bosses, so much so that enemies can sometimes have their gimmick guide a whole level’s design if its versatile enough.
Transformations also seem to be more of a carryover from older games than something adjusted for this title’s world. In certain segments of the game, Yoshi will be restitched into a new shape such as a mole, mermaid, or motorcycle, gameplay shifting to accommodate that new shape’s controls. The mole needs to dig its way through spongy rocks, the motorcycle is a high speed platforming segment, and things like Mega Yoshi are just a supersized power trip, but these are mostly just diversions, sometimes not even being required and important collectibles often not too plentiful in these small segments. Like the bosses though, these are mostly decent but aren’t quite as creative with their designs, the extra options for challenge in the platforming segments rarely appearing for these bosses or transformations.
THE VERDICT: A creative and charming world was created for Yoshi’s woolly adventure, the cloth and craft materials that built the world also coming up as plenty of interesting level gimmicks and game mechanics to take the ball-throwing platforming to new and interesting places. Yoshi’s Woolly World crafts lovely levels that will please younger players and challenge those looking to get all the collectables thanks to strong fundamentals enhanced through the flexible difficulty options, but this delightful adventure isn’t all happy music and cute visuals. The boss recycling and straightforward designs of the transformation segments let down the other segments of play, but there’s still a journey here for someone looking for a relaxing platformer or one with plenty of extras to spice up the already varied level designs.
And so, I give Yoshi’s Woolly World for Wii U…
A GREAT rating. If it hadn’t struggled to include the Yoshi’s Island elements of mid-area bosses and transformations, Yoshi’s Woolly World wouldn’t have really had much holding back its wonderful mix of imaginative obstacles and creative action elements. It is easy to play if you’re focused on just beating levels, but the classic concept of including extra content to make things more challenging and adding more depth to a stage certainly makes the journey more exciting despite some of the simplicity to the base design. Every level is a different experience by bringing in new uses of the design aesthetic, and while that may make the lives of these formerly fleshy beings seem incompatible with the broader series, it definitely justifies it with the commitment to its theme. Throwing the wool balls would have already been a pretty versatile way to design the puzzling side of completing stages, but everything is taken further when enemies and environmental objects start having their own craft-related mechanics to figure out and engage with.
There is perhaps no better name for the developers behind this game than the one they have. Good-Feel has created a game that’s just a joyful little experience devoted to being fun rather than too tough, its levels designed to make you curious and excited for what might come up next. It’s a shame some of that stopped short when they had to pull in Yoshi series staples, but it’s not enough to weaken the good feeling the bright worlds, delightful sounds, and interplay of mechanics combine to make.
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/YoshisWoollyWorld
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Yoshi's Woolly World is a platform game in the Yoshi's Island series for the Wii U, developed by Good-Feel and starring Yoshi. Surprisingly, it's also the first home console Yoshi game since Yoshi's Story (for the Nintendo 64) in 1997. Its gameplay is highly reminiscent of Super Mario World 2: Yoshi's Island and Story, but the game is also a spiritual successor to Kirby's Epic Yarn, a Good-Feel game for the Wii that shares the arts-and-crafts aesthetic.
Yoshi's Woolly World Guide
Baby Bowser, up to his nasty tricks again, has ordered Kamek to transform the Yoshis into inanimate Wonder Wool and scatter them across the land. It's up to Yoshi (and Red Yoshi, if you’re playing co-op note ) to journey across gorgeous landscapes made of cloth and yarn and retrieve the Wonder Wool. Several classic elements from Yoshi's previous adventures return, such as Chomp Rocks, Shy Guys, Huffin' Puffins, and clouds that burst open and spill goodies if Yoshi shoots a projectile at them. Instead of turning enemies into eggs, Yoshi can swallow bits of yarn from the environment to turn them into yarn balls. Yarn balls have multiple purposes; they can be used to uncover secrets, 'knit' new platforms, and tangle up enemies to expose them for a good jump attack.
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In your journey, you’re offered two modes for play: Classic Mode and Mellow Mode. In Classic Mode, you play through yarn-filled worlds as you would a typical platformer, collecting Wonder Wool, beads, and other goodies along the way. Mellow Mode is similar, but allows you to play as Winged Yoshi. Winged Yoshi can indefinitely flutter, allowing casual players to breeze their way through tougher stages. Either mode can be accessed at any time while the game is paused.
The game hit store shelves (and the Wii U eShop) in the second half of 2015, with a Japanese release on July 16th, a North American release on October 16th, a European release on June 26th, and an Australian release on June 25th. Watch the trailer here. amiibo functionality is also included; the game is compatible with Yoshi's figurines as well as a set of unique plush doll amiibo. Scanning these figures will allow you to create another Yoshi, which acts similarly to a second player. In addition, all other amiibo (except the Pokémon ones) can be scanned in to unlock themed patterns for Yoshi based on that character.
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A 3DS version of the game named Poochy & Yoshi's Woolly World was announced on September 1, 2016 for release on February 2, 2017. This version includes new exclusive levels with Poochy along with the ability to summon Poochy-Pups to help out in a stage and find hidden secrets. This version also features creating custom designs for Yoshi, and Yoshi Theater which features 30 stop-motion shorts starring Yoshi and his buddy Poochy. The game is also bundled with a new yarn Poochy amiibo. A sequel for Nintendo Switch featuring a more general arts-and-crafts aesthetic, Yoshi's Crafted World, was later announced at E3 2017.
Yoshi's Woolly World Amazon
Tropes:
Yoshi's Woolly World Big Yarn Ball Toy
- 2½D: The game uses 3D graphics, but stays on a 2D plane outside of the hub-world.
- Adorable Evil Minions: Everything you can kill in this game is adorable to some extent, thanks to the yarn aesthetic. Even the bosses.
- Advancing Boss of Doom: World 4-S consists of you being chased the entire way by Naval Piranha. Touching its thorns or being eaten results in instant death, so have fun with that.
- All Cloth Unravels: Yoshi can use his tongue to tug on loose threads and radically alter his environment. Inversely, he can use his yarn balls to 'knit' additional platforms onto the stage, to climb sheer cliffs for example. Also, tugging on loose threads is how you unravel Burt the Bashful's pants this time.
- And Your Reward Is Clothes:
- Collecting all of the Wonder Wool in a stage will unlock a uniquely-patterned Yoshi to play as.
- Using an amiibo will give you a pattern based on the figure that was scanned in, as well, although some amiibonote only give you a generic pattern, Yarn Yoshi wearing an amiibo t-shirt.
- Defeating groups of four bosses in the Boss Tent unlocks a Bronze, Silver and then Gold Yoshi.
- Getting all the Wonder Wool in the Secret Level unlocks a Shiny Platinum Yoshi.
- Anti-Frustration Features: Flowers, Wonder Wool, heart count, and Miiverse Stamps only need to be collected once and stay unlocked for good once you finish a course with them in your possession, making 100% Completion less frustrating. In previous games, all items had to be collected in one run to count for completion. Also, Poochy can even fetch some of the Flowers for you! Good boy!
- Art Shift:
- Design for the game varied wildly in production. The first idea was a sequin Yoshi, followed by a yarn outline form. Then this was changed so Yoshi switches between two forms, a yarn outline form and a full 3D model when he eats an enemy that glows green. The final version of the game has everything perpetually in fully knitted 3D models.
- A Dummied Outtest level involves a small Yoshi made of yarn running across a non-yarn Japanese girl's room.
- Ascended Extra: Poochy & Yoshi's Woolly World gives Yoshi's faithful friend top billing.
- Award-Bait Song: The song that plays in the final part of the Wonderful World of Wool is a lyricless example. It starts off soothing, it has 'sparkle synth,' it shows up at the very end of the game, is feel-goody, and it gets more triumphant near the end.
- Badass Adorable: Yoshi's even more of one than usual, being a crochet doll and all.
- Berserk Button: Don't steal Poochy's strawberry!
- Big Bad: Unsurprisingly, Baby Bowser is the villain again, with Kamek being the antagonist for most of the story.
- Big Boo's Haunt: 4-6 and 6-5 take place in a haunted house.
- Black Bead Eyes: Most apparently on Poochy, whose eyes are actually beads.
- Black Eyes of Crazy: The Spooky Yoshi skin, with white irises and black sclera.
- Book-Ends: The final area of the final level is an orange field of flowers that looks very similar to the first area from the first level.
- Boss Rush: The Boss Tent, where all bosses are sped up. The bosses can be fought at will, however.
- Bottomless Pit Rescue Service: The 'Fall into a pit? No problem!' Power Badge. it makes every pit in the game bounce Yoshi back upwards if he falls into one.
- Brutal Bonus Level: It wouldn't be a Yoshi game without them. In this case, they're the S levels, unlocked by obtaining every flower in each level. None of them have checkpoints.
- 3-S: Woollet Bill's Last Ride. It is an Auto-Scrolling Level in the clouds, where a single Woollet Bill leaves a trail of clouds you must run alongside to reach the end, which moves very fast. In addition you have to watch out for endless hazards and keep a good supply of Yarn Balls to collect the 10 main collectables (5 flowers and 5 wonder wools) of the stage. Fall, get crushed, or accidentally kill the Woollet Bill? You're forced to die and start the entire level over, losing everything you grabbed in your previous run. And like the other secret levels, it has no checkpoints. Good Luck.
- 4-S: Naval Piranha 2: Now It's Personal!: While it may not be as tedious as Woollet Bill's Last Ride since the player doesn't have to worry about killing the only thing allowing them to progress, it's yet another Auto-Scrolling Level, this time with an Advancing Boss of Doom continuously advancing and forcing the player ahead, while there are plenty of Piranha Plants serving as obstacles, with spiky red vines everywhere.
- The crowning achievement of this trope goes to Star-S: Wonderful World of Wool: An All the Worlds Are a StageMarathon Level with once again not a checkpoint in sight. While the secrets aren't too hard to find (and considering how gargantuan this stage is, you'll very likely want to scoop them all up in your first run), the massive number of Piranha Plants and other instant-kill hazards that infest the stage will make short work of you, even if you equip Double Yoshi or use a power-up patch to make yourself immune to bottomless pits or fire/lava. What's that, Piranha Plants killed you in the World 5 section? Back to the World 1 section!
- The Bus Came Back: Poochy for one, as well as Burt the Bashful and Naval Piranha serving as boss fights (albeit with new attacks).
- Butt-Monkey: Yoshi in the 3DS shorts often gets on the receiving end of several mishaps, such as getting stuck inside a doughnut after trying to go through it.
- Celebrity Paradox: In the 3DS version, the last short involves Yoshi and Poochy opening up a 3DS that runs Poochy and Yoshi's Woolly World on it.
- Checkpoint Starvation: None of the Secret levels have any checkpoints. If you die in one after grabbing some goodies without finishing the level, you have to do it all over again.
- Console Cameo:
- The Wonder Wool in the six secret stages unlock Yoshi themed after Nintendo's consoles in descending order, starting with a pattern themed after the Wii U and ending with a pattern themed after the Nintendo Entertainment System.
- The 3DS version has the same console (Along with New 3DS and 2DS models) appear in some of the stop-motion shorts.
- Continuity Nod:
- World 6-6 is called 'Feel Fuzzy, Get Clingy', a pretty obvious reference to the infamous Yoshi's Island level, 'Touch Fuzzy, Get Dizzy'.
- Naval Piranha returns as the boss of World 4-8, and its castle stage bears many similarities to 3-8 from the original game. You can even throw a yarn ball at it before the fight begins like in the original game, though this won't kill it prematurely.
- While references to Yoshi's Island DS are incredibly scarce, one of the possible bonus levels includes Bouncies from that game.
- Co-Op Multiplayer: Supported with up to two players; both players can eat and turn one another into balls of yarn. You can actually toss your partner in any direction to help them reach hidden areas, but it also lends itself to griefing. The functionality is replicated with Yoshi amiibo, which lets you control two Yoshi's simultaneously.
- Cruelty Is the Only Option: 3-5: Fluffin' Puffin Babysitting has this in spades. The central mechanic of the level and the only way to traverse it revolves around picking up and throwing small baby puffins that leave behind cloud trails that you can walk across. You get the baby puffins by stealing them from a nest or even worse, killing a mother puffin who's leading her children across the level.
- Cumulonemesis: The Fluffy Phantoms are enemy clouds that blow gusts of wind at Yoshi. While they can make Yoshi's carpets fly, they often try to blow him towards Bottomless Pits...
- A Day in the Limelight: Poochy & Yoshi's Woolly World is this for Poochy.
- Death Is a Slap on the Wrist: Like Rayman Origins, you just respawn at the last checkpoint after dying. Though if you do die, any collectables you acquired since hitting a checkpoint is taken from your inventory and placed back on the stage for you to collect all over again. And in the Secret levels, there are no checkpoints.
- Death Mountain: World 6, as per tradition.
- Early-Bird Cameo: A stage based off this game is featured in the earlier release Super Smash Bros. for Wii U.
- Easter Egg: Naval Piranha returns, and you can pull off the same 'quick-kill' trick from the original Yoshi's Island. However, since Piranha Plants cannot be defeated by yarn balls, all it does is slightly alter the preceding cutscene.
- Excuse Plot: No grand setup here. Kamek just says 'Hey, li'l Yoshis, I need to turn you all into yarn!' and then you're off to the races.
- Extreme Omnivore: Yoshi, naturally.
- Feed It a Bomb: How you deal with Naval Piranha this time around.
- Goomba Stomp: This ability returns from the main Yoshi series. Interestingly enough, Piranha Plants are now susceptible to this, as long as Yoshi tangles them up in yarn first.
- Gimmick Level:
- 2-S involves solving puzzles, sometimes by manipulating enemy behavior, instead of a straightforward romp through the level.
- 4-5 and 5-S have Yoshi cling on curtains that zoom along tracks zip-line style.
- 4-6 features curtains that reveal otherwise intangible blocks when the curtains pass over them. They also turn enemies into invincible horrors while in their field.
- 6-6 features Velcro-covered conveyor belts that Yoshi sticks to.
- Green Hill Zone: World 1.
- Guide Dang It!: Each level has thirty key collectables: 5 Smiley Flowers, 5 Wonder Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch its location with either themselves or a ball of yarn (either spat or thrown) to reveal its location, while others require solving puzzles, pushing walls, or phasing through fake walls New Super Mario Bros. Wii style. The Miiverse Stamps aren't helped by looking almost identical to regular gems.
- Human Resources: The entire reason the Yoshis were turned to yarn was so Baby Bowser could use them as building materials for a new castle. Yoshi can do the same to create new platforms, warp pipes, and presents.
- Idle Animation: As with other Yoshi games, Yoshi has various animations if you let him stand still for a bit. This time, Poochy gets in on it, too: He'll sit down and spin in place occasionally. Yoshi's idle stance will change to a sad, worn-down expression if he's on his last hit point, and he'll be quivering and looking around nervously if he's in one of the game's Big Boo's Haunt levels.
- Jungle Japes: World 4
- Last Chance Hit Point: Yoshi has one, shown by a cracked, flashing heart that remains after the life meter vanishes.
- Level Ate: World 3.
- Life Meter: Unlike Kirby's Epic Yarn, the Yoshis can take damage and die here, though Death Is a Slap on the Wrist.
- Literally Shattered Lives: A unique version of this pops up in the game: Kamek uses his magic to break the majority of the Yoshi population into Wonder Wool, with each Yoshi being broken into 5 pieces. They can be restored after gathering the 5 respective pieces of Wonder Wool in each level. Many enemies also fall apart into loose string when defeated.
- Mercy Mode: In Mellow Mode, you play as a Yoshi equipped with New Island's Flutter Wings. Yoshi also starts out with a full 20 hearts, and heart-giving clouds release ten hearts instead of five. Additionally, dying enough times with these wings will prompt a rainbow egg to fly in the instant Yoshi respawns; touching it gives permanent invincibility to enemy damage. However, you can still die due to the effects of spikes, bottomless pits, being crushed in any manner, and you can still be knocked-back. Lest we forget the Power Badges, such as immunity to lava and fire or damage, which can snap the difficulty of stages regarding those hazards in half.
- As if the game wasn't easy enough for a player already, in the 3DS's version of Mellow Mode, you are given 3 Poochy-Pups that tell you where secrets are located, and can be used as ammunition in place of yarn balls and come back to you like a homing pigeon after being thrown. They can also take out enemies.
- Non-Standard Character Design: Scanning in a regular Yoshi amiibo unlocks a plastic, glossy Yoshi costume◊. It really sticks out compared to the yarn-knitted style of the rest of the game.
- Oddly Named Sequel 2: Electric Boogaloo: Parodied with World 4-S, titled 'Naval Piranha 2: Now It's Personal!'
- Palette Swap: All of the unlockable patterns are functionally identical, and vary solely in color and texture.
- Precious Puppy: Besides Poochy, who even appears on the cover, there’s also Bunson the Hot Dog, who's at least ten times larger than Yoshi himself but still a puppy.
- Projectile Pocketing: Yarn balls can be used to collect gems and flowers.
- Recurring Boss: Both Big Montgomery and Knot-Wing the Koopa appear as bosses three times each, with the former being found in every odd-numbered world, and the latter in every even-numbered world.
- Ridiculously Cute Critter:
- Yoshi himself becomes this due to his woolly redesign. Just check out his yarn amiibo!◊ The alternate patterns have the potential to make Yoshi even cuter, as well.
- Poochy is also at his cutest in this game, complete with beady little eyes.
- The mini versions of Bunson the Hot Dog are deadly but also possibly the most adorable enemy in the game.
- There's a type of enemy that is literally a round baby chick, who groups with others to disguise themselves as a (still cute) large chicken head. A enlarged one is the 3rd boss, Miss Cluck the Insincere, and it's still adorable.
- Running Gag: Once again, Burt the Bashful is a boss, and he's once again beaten by removing his pants.
- Scenery Porn: Definitely one of the most visually gorgeous Nintendo games to date, as it expands on the Kirby's Epic Yarn art style by adding a dynamic camera and fully rendered 3D environments. Even the Useful Notes/3DS version looks gorgeous, especially with it's clever use of 3D foreground objects in certain stages. The improved hardware power of the Wii U definitely helps.
- Shifting Sand Land: World 2.
- Slippy-Slidey Ice World: World 5
- Shout-Out:
- Yoshi's biplane transformation is named the Sky Pop.
- The sound effect used when Yoshi ground-pounds a boss is the same exact one used when Wario damaged a boss in Wario Land: Shake It!. Fitting, as both games were developed by Good-Feel.
- One level is named 'Rollin' Down The River'
- One of the shorts in the 3DS version has Yoshi and Poochy play the original Super Mario Bros. on a New 3DS, according to the sound effects. They somehow manage to get a Game Over on the first stage after already collecting a 1-Up.
- Snowy Sleigh Bells: Both A Little Light Snowfall and the frozen World 5's map theme both are rythmed by jingle bells.
- Spiritual Successor: To both Kirby's Epic Yarn and Yoshi's Story. Also plays very much like the original Yoshi's Island despite not having 'island' in the name.
- The Unfought: Kamek, as usual. At least not directly, but he will assist some of Baby Bowser's attacks in the final battle. He also swoops in for aerial attacks in World 6-7, and this time you can smack him off his broom if you so desire.
- Timed Mission: The transformation sequences. Let the timer run out and you're booted back to the entrance to try again, with any Wools/Flowers/Miiverse Stamps you may have collected being placed back.
- Unexpected Shmup Level: The Sky Pop Yoshi segments in 3-7 and 6-7.
- Variable Mix: Snifberg the Unfeeling's battle music is comprised of small snippets that play depending on his current actions or state of vulnerability.
- Video Game Cruelty Potential: You can make life miserable for your partner during co-op, such as swallowing your teammate and then spitting them into a Bottomless Pit.
- Wheel o' Feet: Yoshi’s feet literally turn into little wheels when he runs (and into a propeller when he hovers, like an upside-down Snoopy). This is also reminiscent of Kirby's Epic Yarn, as Kirby transforms into a car if he runs.
- Windmill Scenery: You can hazard a wild guess on what profusely appear in the level entitled 'Knitty-Knotty Windmill Hill'.