Yoshi's Woolly World Miss Cluck The Insincere

  1. World Miss 2010
  2. Yoshi's Woolly World Miss Cluck The Insincere Music
  3. Yoshi's Woolly World All Bosses

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/YoshisWoollyWorld

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  1. Yoshi's Woolly World is a 2.5D side-scrolling game for the Wii U. It was developed by Good-Feel, a game company that developed a similar game: Kirby's Epic Yarn. It is the next Yoshi game in the series after Yoshi's Story from the Nintendo 64. This game also supports usage of amiibos.
  2. Yoshi and Cookies - Yoshi's Woolly World (OST) by YTDaki. Vs Miss Cluck the Insincere - Yoshi's Woolly World (OST) by YTDaki.
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World Miss 2010

Yoshi's Woolly World is a platform game in the Yoshi's Island series for the Wii U, developed by Good-Feel and starring Yoshi. Surprisingly, it's also the first home console Yoshi game since Yoshi's Story (for the Nintendo 64) in 1997. Its gameplay is highly reminiscent of Super Mario World 2: Yoshi's Island and Story, but the game is also a spiritual successor to Kirby's Epic Yarn, a Good-Feel game for the Wii that shares the arts-and-crafts aesthetic.

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Yoshi's Woolly World Miss Cluck The Insincere Music

Baby Bowser, up to his nasty tricks again, has ordered Kamek to transform the Yoshis into inanimate Wonder Wool and scatter them across the land. It's up to Yoshi (and Red Yoshi, if you’re playing co-op note ) to journey across gorgeous landscapes made of cloth and yarn and retrieve the Wonder Wool. Several classic elements from Yoshi's previous adventures return, such as Chomp Rocks, Shy Guys, Huffin' Puffins, and clouds that burst open and spill goodies if Yoshi shoots a projectile at them. Instead of turning enemies into eggs, Yoshi can swallow bits of yarn from the environment to turn them into yarn balls. Yarn balls have multiple purposes; they can be used to uncover secrets, 'knit' new platforms, and tangle up enemies to expose them for a good jump attack.

Yoshi's Woolly World All Bosses

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In your journey, you’re offered two modes for play: Classic Mode and Mellow Mode. In Classic Mode, you play through yarn-filled worlds as you would a typical platformer, collecting Wonder Wool, beads, and other goodies along the way. Mellow Mode is similar, but allows you to play as Winged Yoshi. Winged Yoshi can indefinitely flutter, allowing casual players to breeze their way through tougher stages. Either mode can be accessed at any time while the game is paused.

The game hit store shelves (and the Wii U eShop) in the second half of 2015, with a Japanese release on July 16th, a North American release on October 16th, a European release on June 26th, and an Australian release on June 25th. Watch the trailer here. amiibo functionality is also included; the game is compatible with Yoshi's figurines as well as a set of unique plush doll amiibo. Scanning these figures will allow you to create another Yoshi, which acts similarly to a second player. In addition, all other amiibo (except the Pokémon ones) can be scanned in to unlock themed patterns for Yoshi based on that character.

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A 3DS version of the game named Poochy & Yoshi's Woolly World was announced on September 1, 2016 for release on February 2, 2017. This version includes new exclusive levels with Poochy along with the ability to summon Poochy-Pups to help out in a stage and find hidden secrets. This version also features creating custom designs for Yoshi, and Yoshi Theater which features 30 stop-motion shorts starring Yoshi and his buddy Poochy. The game is also bundled with a new yarn Poochy amiibo. A sequel for Nintendo Switch featuring a more general arts-and-crafts aesthetic, Yoshi's Crafted World, was later announced at E3 2017.

Tropes:

  • 2½D: The game uses 3D graphics, but stays on a 2D plane outside of the hub-world.
  • Adorable Evil Minions: Everything you can kill in this game is adorable to some extent, thanks to the yarn aesthetic. Even the bosses.
  • Advancing Boss of Doom: World 4-S consists of you being chased the entire way by Naval Piranha. Touching its thorns or being eaten results in instant death, so have fun with that.
  • All Cloth Unravels: Yoshi can use his tongue to tug on loose threads and radically alter his environment. Inversely, he can use his yarn balls to 'knit' additional platforms onto the stage, to climb sheer cliffs for example. Also, tugging on loose threads is how you unravel Burt the Bashful's pants this time.
  • And Your Reward Is Clothes:
    • Collecting all of the Wonder Wool in a stage will unlock a uniquely-patterned Yoshi to play as.
    • Using an amiibo will give you a pattern based on the figure that was scanned in, as well, although some amiibonote only give you a generic pattern, Yarn Yoshi wearing an amiibo t-shirt.
    • Defeating groups of four bosses in the Boss Tent unlocks a Bronze, Silver and then Gold Yoshi.
    • Getting all the Wonder Wool in the Secret Level unlocks a Shiny Platinum Yoshi.
  • Anti-Frustration Features: Flowers, Wonder Wool, heart count, and Miiverse Stamps only need to be collected once and stay unlocked for good once you finish a course with them in your possession, making 100% Completion less frustrating. In previous games, all items had to be collected in one run to count for completion. Also, Poochy can even fetch some of the Flowers for you! Good boy!
  • Art Shift:
    • Design for the game varied wildly in production. The first idea was a sequin Yoshi, followed by a yarn outline form. Then this was changed so Yoshi switches between two forms, a yarn outline form and a full 3D model when he eats an enemy that glows green. The final version of the game has everything perpetually in fully knitted 3D models.
    • A Dummied Outtest level involves a small Yoshi made of yarn running across a non-yarn Japanese girl's room.
  • Ascended Extra: Poochy & Yoshi's Woolly World gives Yoshi's faithful friend top billing.
  • Award-Bait Song: The song that plays in the final part of the Wonderful World of Wool is a lyricless example. It starts off soothing, it has 'sparkle synth,' it shows up at the very end of the game, is feel-goody, and it gets more triumphant near the end.
  • Badass Adorable: Yoshi's even more of one than usual, being a crochet doll and all.
  • Berserk Button: Don't steal Poochy's strawberry!
  • Big Bad: Unsurprisingly, Baby Bowser is the villain again, with Kamek being the antagonist for most of the story.
  • Big Boo's Haunt: 4-6 and 6-5 take place in a haunted house.
  • Black Bead Eyes: Most apparently on Poochy, whose eyes are actually beads.
  • Black Eyes of Crazy: The Spooky Yoshi skin, with white irises and black sclera.
  • Book-Ends: The final area of the final level is an orange field of flowers that looks very similar to the first area from the first level.
  • Boss Rush: The Boss Tent, where all bosses are sped up. The bosses can be fought at will, however.
  • Bottomless Pit Rescue Service: The 'Fall into a pit? No problem!' Power Badge. it makes every pit in the game bounce Yoshi back upwards if he falls into one.
  • Brutal Bonus Level: It wouldn't be a Yoshi game without them. In this case, they're the S levels, unlocked by obtaining every flower in each level. None of them have checkpoints.
    • 3-S: Woollet Bill's Last Ride. It is an Auto-Scrolling Level in the clouds, where a single Woollet Bill leaves a trail of clouds you must run alongside to reach the end, which moves very fast. In addition you have to watch out for endless hazards and keep a good supply of Yarn Balls to collect the 10 main collectables (5 flowers and 5 wonder wools) of the stage. Fall, get crushed, or accidentally kill the Woollet Bill? You're forced to die and start the entire level over, losing everything you grabbed in your previous run. And like the other secret levels, it has no checkpoints. Good Luck.
    • 4-S: Naval Piranha 2: Now It's Personal!: While it may not be as tedious as Woollet Bill's Last Ride since the player doesn't have to worry about killing the only thing allowing them to progress, it's yet another Auto-Scrolling Level, this time with an Advancing Boss of Doom continuously advancing and forcing the player ahead, while there are plenty of Piranha Plants serving as obstacles, with spiky red vines everywhere.
    • The crowning achievement of this trope goes to Star-S: Wonderful World of Wool: An All the Worlds Are a StageMarathon Level with once again not a checkpoint in sight. While the secrets aren't too hard to find (and considering how gargantuan this stage is, you'll very likely want to scoop them all up in your first run), the massive number of Piranha Plants and other instant-kill hazards that infest the stage will make short work of you, even if you equip Double Yoshi or use a power-up patch to make yourself immune to bottomless pits or fire/lava. What's that, Piranha Plants killed you in the World 5 section? Back to the World 1 section!
  • The Bus Came Back: Poochy for one, as well as Burt the Bashful and Naval Piranha serving as boss fights (albeit with new attacks).
  • Butt-Monkey: Yoshi in the 3DS shorts often gets on the receiving end of several mishaps, such as getting stuck inside a doughnut after trying to go through it.
  • Celebrity Paradox: In the 3DS version, the last short involves Yoshi and Poochy opening up a 3DS that runs Poochy and Yoshi's Woolly World on it.
  • Checkpoint Starvation: None of the Secret levels have any checkpoints. If you die in one after grabbing some goodies without finishing the level, you have to do it all over again.
  • Console Cameo:
    • The Wonder Wool in the six secret stages unlock Yoshi themed after Nintendo's consoles in descending order, starting with a pattern themed after the Wii U and ending with a pattern themed after the Nintendo Entertainment System.
    • The 3DS version has the same console (Along with New 3DS and 2DS models) appear in some of the stop-motion shorts.
  • Continuity Nod:
    • World 6-6 is called 'Feel Fuzzy, Get Clingy', a pretty obvious reference to the infamous Yoshi's Island level, 'Touch Fuzzy, Get Dizzy'.
    • Naval Piranha returns as the boss of World 4-8, and its castle stage bears many similarities to 3-8 from the original game. You can even throw a yarn ball at it before the fight begins like in the original game, though this won't kill it prematurely.
    • While references to Yoshi's Island DS are incredibly scarce, one of the possible bonus levels includes Bouncies from that game.
  • Co-Op Multiplayer: Supported with up to two players; both players can eat and turn one another into balls of yarn. You can actually toss your partner in any direction to help them reach hidden areas, but it also lends itself to griefing. The functionality is replicated with Yoshi amiibo, which lets you control two Yoshi's simultaneously.
  • Cruelty Is the Only Option: 3-5: Fluffin' Puffin Babysitting has this in spades. The central mechanic of the level and the only way to traverse it revolves around picking up and throwing small baby puffins that leave behind cloud trails that you can walk across. You get the baby puffins by stealing them from a nest or even worse, killing a mother puffin who's leading her children across the level.
  • Cumulonemesis: The Fluffy Phantoms are enemy clouds that blow gusts of wind at Yoshi. While they can make Yoshi's carpets fly, they often try to blow him towards Bottomless Pits...
  • A Day in the Limelight: Poochy & Yoshi's Woolly World is this for Poochy.
  • Death Is a Slap on the Wrist: Like Rayman Origins, you just respawn at the last checkpoint after dying. Though if you do die, any collectables you acquired since hitting a checkpoint is taken from your inventory and placed back on the stage for you to collect all over again. And in the Secret levels, there are no checkpoints.
  • Death Mountain: World 6, as per tradition.
  • Early-Bird Cameo: A stage based off this game is featured in the earlier release Super Smash Bros. for Wii U.
  • Easter Egg: Naval Piranha returns, and you can pull off the same 'quick-kill' trick from the original Yoshi's Island. However, since Piranha Plants cannot be defeated by yarn balls, all it does is slightly alter the preceding cutscene.
  • Excuse Plot: No grand setup here. Kamek just says 'Hey, li'l Yoshis, I need to turn you all into yarn!' and then you're off to the races.
  • Extreme Omnivore: Yoshi, naturally.
  • Feed It a Bomb: How you deal with Naval Piranha this time around.
  • Goomba Stomp: This ability returns from the main Yoshi series. Interestingly enough, Piranha Plants are now susceptible to this, as long as Yoshi tangles them up in yarn first.
  • Gimmick Level:
    • 2-S involves solving puzzles, sometimes by manipulating enemy behavior, instead of a straightforward romp through the level.
    • 4-5 and 5-S have Yoshi cling on curtains that zoom along tracks zip-line style.
    • 4-6 features curtains that reveal otherwise intangible blocks when the curtains pass over them. They also turn enemies into invincible horrors while in their field.
    • 6-6 features Velcro-covered conveyor belts that Yoshi sticks to.
  • Green Hill Zone: World 1.
  • Guide Dang It!: Each level has thirty key collectables: 5 Smiley Flowers, 5 Wonder Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch its location with either themselves or a ball of yarn (either spat or thrown) to reveal its location, while others require solving puzzles, pushing walls, or phasing through fake walls New Super Mario Bros. Wii style. The Miiverse Stamps aren't helped by looking almost identical to regular gems.
  • Human Resources: The entire reason the Yoshis were turned to yarn was so Baby Bowser could use them as building materials for a new castle. Yoshi can do the same to create new platforms, warp pipes, and presents.
  • Idle Animation: As with other Yoshi games, Yoshi has various animations if you let him stand still for a bit. This time, Poochy gets in on it, too: He'll sit down and spin in place occasionally. Yoshi's idle stance will change to a sad, worn-down expression if he's on his last hit point, and he'll be quivering and looking around nervously if he's in one of the game's Big Boo's Haunt levels.
  • Jungle Japes: World 4
  • Last Chance Hit Point: Yoshi has one, shown by a cracked, flashing heart that remains after the life meter vanishes.
  • Level Ate: World 3.
  • Life Meter: Unlike Kirby's Epic Yarn, the Yoshis can take damage and die here, though Death Is a Slap on the Wrist.
  • Literally Shattered Lives: A unique version of this pops up in the game: Kamek uses his magic to break the majority of the Yoshi population into Wonder Wool, with each Yoshi being broken into 5 pieces. They can be restored after gathering the 5 respective pieces of Wonder Wool in each level. Many enemies also fall apart into loose string when defeated.
  • Mercy Mode: In Mellow Mode, you play as a Yoshi equipped with New Island's Flutter Wings. Yoshi also starts out with a full 20 hearts, and heart-giving clouds release ten hearts instead of five. Additionally, dying enough times with these wings will prompt a rainbow egg to fly in the instant Yoshi respawns; touching it gives permanent invincibility to enemy damage. However, you can still die due to the effects of spikes, bottomless pits, being crushed in any manner, and you can still be knocked-back. Lest we forget the Power Badges, such as immunity to lava and fire or damage, which can snap the difficulty of stages regarding those hazards in half.
    • As if the game wasn't easy enough for a player already, in the 3DS's version of Mellow Mode, you are given 3 Poochy-Pups that tell you where secrets are located, and can be used as ammunition in place of yarn balls and come back to you like a homing pigeon after being thrown. They can also take out enemies.
  • Non-Standard Character Design: Scanning in a regular Yoshi amiibo unlocks a plastic, glossy Yoshi costume. It really sticks out compared to the yarn-knitted style of the rest of the game.
  • Oddly Named Sequel 2: Electric Boogaloo: Parodied with World 4-S, titled 'Naval Piranha 2: Now It's Personal!'
  • Palette Swap: All of the unlockable patterns are functionally identical, and vary solely in color and texture.
  • Precious Puppy: Besides Poochy, who even appears on the cover, there’s also Bunson the Hot Dog, who's at least ten times larger than Yoshi himself but still a puppy.
  • Projectile Pocketing: Yarn balls can be used to collect gems and flowers.
  • Recurring Boss: Both Big Montgomery and Knot-Wing the Koopa appear as bosses three times each, with the former being found in every odd-numbered world, and the latter in every even-numbered world.
  • Ridiculously Cute Critter:
    • Yoshi himself becomes this due to his woolly redesign. Just check out his yarn amiibo! The alternate patterns have the potential to make Yoshi even cuter, as well.
    • Poochy is also at his cutest in this game, complete with beady little eyes.
    • The mini versions of Bunson the Hot Dog are deadly but also possibly the most adorable enemy in the game.
    • There's a type of enemy that is literally a round baby chick, who groups with others to disguise themselves as a (still cute) large chicken head. A enlarged one is the 3rd boss, Miss Cluck the Insincere, and it's still adorable.
  • Running Gag: Once again, Burt the Bashful is a boss, and he's once again beaten by removing his pants.
  • Scenery Porn: Definitely one of the most visually gorgeous Nintendo games to date, as it expands on the Kirby's Epic Yarn art style by adding a dynamic camera and fully rendered 3D environments. Even the Useful Notes/3DS version looks gorgeous, especially with it's clever use of 3D foreground objects in certain stages. The improved hardware power of the Wii U definitely helps.
  • Shifting Sand Land: World 2.
  • Slippy-Slidey Ice World: World 5
  • Shout-Out:
    • Yoshi's biplane transformation is named the Sky Pop.
    • The sound effect used when Yoshi ground-pounds a boss is the same exact one used when Wario damaged a boss in Wario Land: Shake It!. Fitting, as both games were developed by Good-Feel.
    • One level is named 'Rollin' Down The River'
    • One of the shorts in the 3DS version has Yoshi and Poochy play the original Super Mario Bros. on a New 3DS, according to the sound effects. They somehow manage to get a Game Over on the first stage after already collecting a 1-Up.
  • Snowy Sleigh Bells: Both A Little Light Snowfall and the frozen World 5's map theme both are rythmed by jingle bells.
  • Spiritual Successor: To both Kirby's Epic Yarn and Yoshi's Story. Also plays very much like the original Yoshi's Island despite not having 'island' in the name.
  • The Unfought: Kamek, as usual. At least not directly, but he will assist some of Baby Bowser's attacks in the final battle. He also swoops in for aerial attacks in World 6-7, and this time you can smack him off his broom if you so desire.
  • Timed Mission: The transformation sequences. Let the timer run out and you're booted back to the entrance to try again, with any Wools/Flowers/Miiverse Stamps you may have collected being placed back.
  • Unexpected Shmup Level: The Sky Pop Yoshi segments in 3-7 and 6-7.
  • Variable Mix: Snifberg the Unfeeling's battle music is comprised of small snippets that play depending on his current actions or state of vulnerability.
  • Video Game Cruelty Potential: You can make life miserable for your partner during co-op, such as swallowing your teammate and then spitting them into a Bottomless Pit.
  • Wheel o' Feet: Yoshi’s feet literally turn into little wheels when he runs (and into a propeller when he hovers, like an upside-down Snoopy). This is also reminiscent of Kirby's Epic Yarn, as Kirby transforms into a car if he runs.
  • Windmill Scenery: You can hazard a wild guess on what profusely appear in the level entitled 'Knitty-Knotty Windmill Hill'.

Alternative Title(s):Yarn Yoshi

Index

http://tvtropes.org/pmwiki/pmwiki.php/Funny/ChuggaaconroyYoshisWoollyWorld

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Unravel the way to the main Chuggaaconroy Funny Moments index here.

Woolly
  • Running Gags:
    • Chugga provoking questions about what would happen if this game's concepts and mechanics were applied to organic beings rather than yarn.
    • Chugga consistently missing one collectible in the level and going back for it. Usually the last flower.
    • Also. Chugga failing to grab a flower when jumping through the goal hoop and thus missing the chance to play a bonus game.
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    • Chugga mentioning how unnecessary it now is to collect the obsolete, rendered-useless Miiverse stamps in the levels, often as he collects one.
    • Chugga receiving damage from cheap enemy placement.
    • Safari Yoshi, better known as God.
  • Episode 1: Taking Shape
    • Chugga getting cheaply hit by Shy Guys twice.
    • When the game alerts the player to the Yoshi Hut and asks who could be inside, Chugga plays along almost like a kid's show host, asking if various characters are in the Yoshi Hut before seeing that they're not. Finally, he asks 'Am I inside Yoshi's hut?' before realizing how creepy it sounded.
    • Chugga refers to two Shy Guys as 'eggs', joking that Yoshi doesn't see them as living creatures so much as future resources.
    • 'Wow, death by birthday!'note
    • 'I wonder if dirt and yarn have the same nutritional value.'
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    • Talking to enemies about how he's going to destroy them with his unborn children and use their corpses to kill their friends.
  • Epsiode 2: Moley Land
    • 'Funny how they call this Big Montgomery's Fort when he didn't exist until a minute ago!'
    • Chugga wonders what the bandage on Big Montgomery's back is supposed to be... And quickly realizing he doesn't want to know.
      • When ground-pounding Big Montgomery for the second time? 'POUND HIS ASS!'
    • Chugga redoes 1-4 after missing a flower, and on the final room before the boss, takes damage before entering the door. At first, he's upset, but after throwing an egg at the Winged Cloud... Gets healed back to full again.
  • Episode 3: 3-Dog Night
    • Chugga's repeated failure to get the flower at the end goal to demonstrate Poochy's Gold Rush.
    • Chugga nearly thinking he failed the obvious trivia question on one of the shorts due to the dramatic pause.
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    • Chugga's long tangent about how the 3DS version lacks multiplayer, culimating in a ramble about how the game could make your friend impatient thinking he was going to do something fun, then spread rumors about 'the loser who thought Poochy & Yoshi's Woolly World had Multiplayer', and ultimately culminate in you losing all your friends. And it's all the game's fault...
  • Episode 5: Pantsing Pranks
    • During the final level of World 1, Chugga sheepishly admits that what we're seeing is his second playthrough of the level. After promising to play Circus Yoshi for the final level of World 1, Chugga instead fell in love with the Yoshimelon skin so much that he played the entire level with it instead, only remembering his promise right before entering the boss door.
    • When he takes off Burt the Bashful's pants and sees that he has a vertical seam that goes between his feet: 'OH MY GOD, HE'S A GIRL!?'
    • Chugga recounting a story on a message board about a person bragging about being suspended from school because he beat another kid up because the kid made fun of him for playing Animal Crossing. The story ends with a typo that goes, 'And to top it all off, I gave him a good lick in the balls!' This story was written on an early 2000s message board, when edit buttons weren't a thing yet. Cue teasing.
  • Episode 6: Beadless Watermelon
    • Chugga noting how appropriate it is to be playing as the Yoshimelon while using unlimited watermelons in the level...and then noting how the gameplay technically creates two cases of cannibalism, as he's a melon eating melons and a Yarn Yoshi eating yarn.
    • One Wonder Wool is shown in front of the sun, and Chugga thinks of it as a 'Yarn Jesus.' He then notes that the Yoshi of the level could very well be one, given the desert theme. With much buildup to the idea of the yarn Lord and Savior...it's just Safari Yoshi.
  • Episode 7: Two Yoshis, One Basket
    • The complete and utter trainwreck that is the demonstration of amiibo 'two-player' functionality in-level. The Yoshi repeatedly screws him out of yarn balls, basic platforming, and of course, messes up some collectibles. The kicker? Chugga was trying to demonstrate how useful amiibo Yoshi is.
    • Chugga sees a material he doesn't recognize the name of, just that he knows it's on bulletin boards, and dubs it 'cobbleboard' based on its appearance resembling cobblestone and cardboard... As comments quickly mentioned, Chugga managed to forget what cork is. He finally addresses it the next time Mole Yoshi shows up, in the fifteenth episode.
    • The completely motionless Tap-Tap. Even funnier is Chugga doesn't even notice or mention it outside of post-commentary where he has text pointing its presence out.
  • Episode 9: Spiky Stroll
    • Chugga leaves Poochy behind in a pit and notes how Mario does the same to Yoshi in his games. Then he notes that since the Yoshi games are prequels to the Mario games, that means that Mario is getting his revenge every time he lets a Yoshi drop. For added irony, he is playing as Mario Yoshi during this level.
  • Episode 11: Bunson the Hot Dog's Castle
    • Chugga discussing how even for him, the Hot Dogs' name is too easy of a lame pun.
      • Despite saying this, he doesn't get the multi-level pun regarding the boss name until the very end of the episode.note
    • Chugga manages to lose the boss fight the first time around, and lets out a mighty groan when he sees just how much progress he has lost from it.
  • Episode 12: Yoshi and Cookies
    • Chugga's constant praise of Poochy mixed with him directly and indirectly causing the dog's regular 'death' throughout the entire stage.
      Text Chugga: 'I like you a lot [Poochy].' *hits in face*
    • Chugga praises Poochy some more, stating how he bails Yoshi 'out of prison so many times'. Following with this little meme reference.
      Chugga: You could not ask for better protection from the IRS.
  • Episode 13: Scarf-Roll Scamper
    • After talking about how the game was delayed for release in North America for eleven months. Chugga begins to rant about some of the mistakes Nintendo of America have made by ranting incredibly fast for about two minutes. List of mistakes
      • And then he realizes he missed a bunch of collectibles because he was so busy ranting.
    • Chugga cracks up at the unlucky Fly Guys attached to their propellers by the butt, and imagines one's thoughts about him killing his more orderly fellows. At one point, Chugga imagines the bedraggled Fly Guy thinking 'Oh lawd, he comin' about him.
  • Episode 15: Fluffin' Puffin Babysitting
    • Upon learning he can get the puffin babies without killing the parent, he does what he does best.
      Chugga: Oh, I don't need to murder the parents to get the kids, I just need to lick the children and they become mine! I get it!
    • Chugga notes how hypocritical he is for consistently interpreting the game mechanics as incredibly dark, given that he hates it when other people try to apply dark interpretations and conspiracies to feel-good games.
    • After 3-5, Chugga off-handedly mentions Burt the Yoshi, mentioning that the colors of World 3 remind him of a certain cream fellow with a little bit of blue... and proceeds to say it must be nothing, and brings in Fluffin' Puffin' Yoshi to 3-6.
    • After the relatively easy walk with one of Chugga's favorite levels, 3-5, level 3-6 proves to be a pretty big trainwreck for poor Chugga.
      • Chugga gets stuck for the first time in the LP, unable to reach a ledge that would lead to a flower. Cue Chugga finding out that the solution was a hidden Winged Cloud above a pillar. Not very funny on its own, but fans of ProtonJon might remember that, at the end of his own LP of the original Yoshi's Island and its Game Boy Advance port, he missed out on a red coin of the very last level he played (Endless World of Yoshis), which was hidden behind... A pillar. Guess pillars have just always been an issue.
      • Chugga takes a gamble on which door he needs to enter in 3-6 to hope he gets the optional path... and picks the door that leads to the end of the stage. Cue a replay being absolutely required—and further cemented by...
      • To add to Chugga's misery with pillars, at the very end of the stage is a giant pillar, which sends Yoshi skyrocketing as he is supposed to rush back down, collecting beads and (ultimately) the Flower at the very bottom. Chugga doesn't recognize it until just a bit too late, and misses the flower by under a second... Oops. And it turns out that the one bead he missed was the last bead necessary for the Miiverse stamps. Even though he would have had to replay for 2 flowers anyways, it doesn't make the events any less horrible... and amusing.
      • And to top it all off, with 1 level afterwards left to get the world's bonus stage before he would need to grind for it, Chugga tries to force one... and misses the Flower on the roulette by a hair.
  • Episode 16: Miss Cluck the Insincere
    • Chugga starts off the video really pushing the idea that he's played all of the Yoshis available to him and that this means there's only one thing to do to get a Yoshi for the next level...scan another amiibo.
      • He chooses Kirby Yoshi for the episode...and immediately comments with displeasure on how he looks like Pepto-Bismol upon seeing him.
  • Episode 17: Woollet Bill's Last Ride
    • Chugga's long ramble about why he always wanted to ride on a dog, and how Poochy helps make his childhood dreams come true.
    • Chugga mentions the Ukiki's inconsistent name and makes note that one name they've had is... Grinders. His comment?
      Chugga: Again, um, I think they're really cute, but I'm not really into that, personally.
    • Chugga's long rant about how cool developmental kits look and how he wishes the designs were made publicly available, or if not, that dev kits should look ugly.
  • Episode 18: Rollin' Down the River
    • Once again, Chugga states that he is out of Yoshis to play as and that he must use an amiibo. Only this time, we see Burt the Yoshi looking sad in the bottom left corner. It's safe to say that Chugga is flat-out trolling the audience at this point.
    • Chugga calls the Lunge Fishes 'kind of pathetic'... and proceeds to continuously struggle with them.
    • Chugga taking an Ukiki hostage.
    • Chugga's trainwreck of dealing with gathering all the collectibles in Rollin' Down the River. culminating in 4 retries to get everything.
      • His first attempt, he misses the 3rd and 5th Wonder Wools and flowers, missing 4 collectibles.
      • After his 2nd attempt, he gets the 3rd Wonder Wool and flower, but misses the 5th flower by a hair and there is no sign of the 5th Wonder Wool.
      • On his 3rd run, Chugga finally gets the last flower, and then tries to showcase the location of the 5th Wonder Wool, and it's in a Winged Cloud... except he has no eggs after throwing them all at the flower to try and get it. Cue another attempt!
      • Finally, on his 4th run, he finally gets the last Wonder Wool, completing all his collectibles, and can finally move on to the next level.
    • The Stinger, where Chugga brings attention to the book featured in the stop-motion video.
  • Episode 21: Spooky Scraps!
    • Chugga begins the episode with an apology, and says he needs to correct an injustice, and heads into the Yoshi Hut...to play as Ashen Yoshi, the other skin he forgot about.
    • For the Yoshi Branches Out stage, he tries to scan in an amiibo skin that 'knows a lot about wood'...and gets the generic amiibo skin because he forgot the Daisy amiibo was released after this game had come out.
  • Episode 23: This Time It's Personal
    • Chugga isn't joking about how difficult the stage is, as he finishes the stage in just a few runs, but needs many, many more to collect all of the items.
    • Possibly an unintentional one, but he seems to be making a reference when he says Naval Piranha in this level will 'bust your balls'.
    • Chugga tries to get a weed-pulling expert for the level, but it turns out the Isabelle amiibo isn't compatible, either.
    • At one point, Chugga is trying to ascend a section, but one of the vines that grows in that section encloses the spot he's standing on, trapping him with no way to escape, resigning him to Naval Piranha's jaws. He initially thinks it might be an unfortunate glitch, before realizing in another failed run that it was an intentional trap by the game developers, which upsets him further.
    • Chugga spends a while trying to discern any differences between the Link and Toon Link Yoshi skins. There aren't any, but he leaves uncertain.
  • Episode 24: Cool, Cool Melon
    • 'Hello sir, would you like to buy some untimely demise at the cold dead hands of snow?'
  • Episode 25: Magikarp it!
    • 'It's okay though, I don't think anybody's gonna be too mad if I eat their floor because they weren't gonna eat it themselves.'
  • Episode 26: Snowman's Land
    • Chugga's ever-increasing frustration over his failures at accomplishing all the goals of World 5's Poochy stage. It really starts when he makes, as the comments put it, an anime cat girl noise, and things just go downhill from there.
  • Episode 31: Burnt Tongue
    • The amount of trouble Chugga has with this level in general. In particular, there's one point where he gets the popup telling him about Mellow Mode:
      Chugga: Did you know that you suck? We just wanted to make extra sure that you knew that you sucked. 'Cause there's a distinct possibility that you didn't know that you sucked. Maybe you thought that dying was a good thing and the objective of the game; you sure have been doing it enough up to this point. We just wanted to make extra sure that you knew, okay? If we didn't spell it out for you on-screen maybe you'd go your whole life not knowing.
    • Chugga is really confused about Poochy's behavior in one part of the level, as the dog seems to be really focused on staying in one of two places. After a few attempts to make Poochy jump to no avail, chalks it up as a glitch and moves on. This ends up being foreshadowing when he realizes he's missed most of the flowers; Poochy was trying to tell him about one of them and how to get it. He never realizes this.
  • Episode 35 (Finale): One Big Baby
    • Chugga's attempt to voice Kamek Yoshi, which he realizes sounds an awful lot like the voice Strong Bad used in Teen Girl Squad.
    • In The Stinger, Chugga comments that one week after announcing the Let's Play, he got audited by the IRS.Yoshi's tax fraud has caught up with him!
  • Episode 37: Going for the Gold Yoshi
    • When he enters the Boss Tent, he comments on the extremely epic music, then when the exposition pop-up comes up, he speaks in a Drill Sergeant Nasty voice.
    • “Bunsen the Hot Dog, doot doot.”
  • Bonus Episode:
    • Emile compliments the icon of a Twitter user whose information he was citing, and quickly asks them not to change their icon to cannibalized children to make him look like he supports such horrors.
    • In the 3DS version, Chugga realizes that in Mellow Mode, any of the Poochy pups will solve the yarn statue puzzle for the final level. He gets angry about it, then immediately transitions to the amiibo costumes exclusive to the 3DS version.
      Chugga: THEY ALL SOLVE THE PUZZLE! AAAAAAAAAA-(Smash Cut to Mario Yoshi)-miibo costumes, yay!
    • Chugga's biases show during the Amiibo showcase.
      Chugga: They also added....Callie. (Cut) The good news about that is, it means they also added Marie!
  • Meta:
    • Whenever Chugga unlocks a new Yoshi, he switches to it to play the next level. However, he got distracted after unlocking Burt the Yoshi and never got around to playing as that skin before using the next one. The comments in each video since have mentioned the oversight. As of Episode 15, it's clear he has recognized this, and has since started dropping hints about the issue, but never quite getting to playing as Burt the Yoshi in order to troll the audience. Then, theories began popping up about Chugga saving it for the final boss/video or just deliberately never playing with that skin and finishing the LP without it. Come the finale, Burt the Yoshi finally gets his day in the limelight, with Chugga admitting that, yes, he did forget about the skin before deciding to save it for the final boss.
    • Chugga's failed attempt to get an amiibo outfit based on both Daisy and Isabelle becomes even more comical when one finds out they both have costumes in the 3DS version.

Index