Yoshi's Woolly World Pyramid
Oct 16, 2015 Welcome to IGN's Yoshi's Woolly World Walkthrough and Guide! Here is the 100% World 2-7: The Desert Pyramid Beckons. Dec 11, 2016 Regardless, once World 2-8 is clear, Kamek will appear and fly to World 3, opening that world map to you so Yoshi can continue his quest. You can either go there now or try World 2-S (if the course is open). World 2-S — Perils of the Perplexing Pyramid. This is perhaps the most unique of the special courses in the game.
Yoshi's Woolly World is a side-scrolling platformer video game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the Yoshi series of games, the first home console title in the series since 1997's Yoshi's Story, as well.
The Desert Pyramid Beckons! is the seventh level of World 2 in Yoshi's Woolly World and Poochy & Yoshi's Woolly World.
Layout[edit]The level begins just outside the entrance of the pyramid, with two Pharaoh Guys waiting there. A hidden entrance then leads Yoshi to the pyramid below. The first room in the pyramid contains many flames that Yoshi can eat (and spit out) as well as many Fangs, Wiks, and Pharaoh Guys. The second room, however, takes Yoshi directly to a door with four locks on it, and four different paths. In order to remain consistent with collection of Smiley Flowers and Wonder Wools, Yoshi should take the bottom-right path first. The bottom right path consists of moving platforms consisting of Piranha Plants, Snoots, and Pharaoh Guys. Once Yoshi gets past the area, he comes across another room whee he must light all three torches to reveal the first key. Yoshi must then backtrack through the level until he reaches a green warp pipe. Taking it leads to another Pharaoh Guy and the first checkpoint. After passing some brown warp pipes, Yoshi must enter a green one. It leads to a room with many yarn ball pendulums and Fangs. Upon exiting that area, Yoshi encounters a room where he must use the Flooffs to light more torches to reveal the second key. Once again, Yoshi must backtrack to the door. The next path Yoshi should take is to the top right. The next room consists of many torches and Piranha Plants, Burrberts, and a few Pharaoh Guys. Traversing into the next room, Yoshi must once again rely on a Flooff to reveal the third key. After backtracking through the previous room and to the door, Yoshi must take the top left path. The last path consists of Number Platforms and Fangs. The next room consists of another where Yoshi has to light torches to obtain the fourth and final key. Backtracking to the door finally allows access to it. After a few rooms followed by the second checkpoint, Yoshi approaches a rising platform with many Winged Clouds that produce beads and many Fangs. After the rising platform stops, Yoshi is led back out into the open, where the goal roulette awaits. Collectibles[edit]Smiley Flowers[edit]
Wonder Wools[edit]
Skeleton Yoshi Collecting all of the Wonder Wools knits Skeleton Yoshi back together. Enemies[edit]Names in other languages[edit]
|
Yoshi's Woolly World Pyramid 1
Perils of the Perplexing Pyramid is the final level of World 2 in Yoshi's Woolly World and Poochy & Yoshi's Woolly World. It is unlocked after all forty Smiley Flowers of all other levels of World 2 are collected.
Layout[edit]The level starts with a night scene, leading into a pyramid with a few Shy Guys. After a cannon launch, Yoshi must eat and spit out a Koopa Shell to be moved to a platform above with a red ! Switch. After moving across the blocks, Yoshi must then catch the shell before it careens off to an unreachable point, then spit it out again before the red ! Switch wears off to hit a yellow ! Switch. This reveals a key, which allows Yoshi to access the locked door. The second room, if backtracked from the access point, starts with a Tap-Tap spawning area. Yoshi must get it across the hole until it hits another red ! Switch. Yoshi must then quickly guide it across again to yet another red ! Switch, followed by another, until it finally reaches a yellow ! Switch, revealing the key and allowing access to the next room. The third room consists of a Monty Mole spawning area. Yoshi must guide the Monty Mole across many lifts to yet another yellow ! Switch, leading to another door. The fourth room at first consists of a coffin with a single Pharaoh Guy coming out of a lift. A nearby flame must be eaten and spit out at it to defeat it for good. After this, a cannon will spawn, sending Yoshi out of the pyramid and back into the open. The goal roulette awaits. Collectibles[edit]Smiley Flowers[edit]
Wonder Wools[edit]
Wii Yoshi Collecting all of the Wonder Wools knits Wii Yoshi back together. Enemies[edit]Names in other languages[edit]
|